Sedona

control::OneShot


sys::Obj
  sys::Virtual
    sys::Component
      control::OneShot

public class OneShot [niagaraIcon="module://icons/x16/control/control.png"]

OneShot: Boolean one-shot pulse generator

   out = true for pulseWidth sec, beginning at rising edge of in
   pulse retriggers on each rising edge of in, if canRetrig = true

canRetrig

public property bool canRetrig [config]

If true, subsequent edges on input will restart pulse width measurement

   (resulting in wider overall output pulse)
in

public property bool in

Input signal

out

public property bool out [readonly]

Output signal

pulseWidth

public property float pulseWidth [min=0, config, unit="second"]

Width of desired output pulse, in seconds

clear

public action void clear()

Clears the output immediately, cancelling any pulse in progress

execute

public virtual override void execute()

Execute is called once every scan.

start

public virtual override void start()

Callback when component is first started in an app.