Overview
Fields are storage locations used to store a class variable. The following keywords may be applied to a field declaration:
static
: class-based field (versus instance-based, see below)const
: indicates a field is immutableinline
: allocates memory for the variable instancedefine
: used to declare a constant variableproperty
: promotes a field to a component property
In addition to the keywords above, a field may be annotated with
a protection scope keyword.
If no protection scope is specified, then public
is assumed.
Static versus Instance Fields
If a field is marked with the static
keyword,
then the field is stored once for all instances of that class.
Static fields are essentially global variables scoped within a class type.
Instance fields on the other hand allocate storage for
each instance of the declaring type:
class Display { static int maxId = 5 int id = -1 int width int height }
In the code above we declare a class called Display
with three instance fields id
, width
,
and height
. Each instance of Display
will store its own copies of these fields. The static field
maxId
has one fixed memory location for the whole Sedona VM.
Field Access
Access to instance fields is done through an implicit or explicit
instance pointer. The keyword this
may be used to
reference the current instance inside an instance method. If no
instance pointer is used, then this
is implied (only
available inside an instance method):
int area() { return this.width * this.height // this keyword } int area() { return width * height // shortcut for above } static int area(Display d) { return d.width * d.height // explicit instance pointer }
Access to static fields is done through an implicit or explicit type literal.
Implicit static access (where the type name is not specified) is only
available inside methods of the Display
class:
static bool isValidId(int id) { return id < maxId // implicit static field access } static bool isValidId(int id) { return id < Display.maxId // explicit static field access }
Also see Safe Navigation for how to use the "?." operator for field access.
Field Defaults
Fields of a primitive type can declare a default expression.
For example in the Display
class declared above, the
maxId
field defaults to 5
and the
id
field defaults to -1
.
Static fields are initialized when the Sedona VM is booted. The
compiler will automatically create a synthetic method called
_sInit()
, which executes the initialization code
for static fields.
Instance fields are initialized in the declaring class's constructor.
Any field without a default value has its memory initialized to zero.
In the case of bool
fields it is false
,
for numeric fields it is 0, and for references it is null
.
Const Fields
Some of the core types in the sys
kit contain fields marked
with the const
keyword. This indicates that these fields
are immutable, and are actually stored within the scode memory itself.
On some platforms these fields may be stored in readonly memory such as ROM.
Attempts to set a const field will result in a compiler error. You cannot
create your own const fields directly - only the predefined sys
types
can use this keyword. However you can use the define
keyword to declare user defined constants.
Define Fields
The define
keyword is used to declare a named
constant. Defines are like const fields - if you try to
assign to a define field you will get a compiler error.
Defines don't actually allocate memory, rather they are inlined at compile time.
Because of this trait, the value of a define field must be expressed as a
literal value:
class Flags { define int tooBig = 0x01 define int tooSmall = 0x02 }
Defines are accessed just like static fields:
if ((f & tooBig) != 0) return true // implicit access if ((f & Flags.tooBig) != 0) return true // explicit access
The following types are supported for defines:
bool
:true
,false
, ornull
int
: 32-bit integer literal valuelong
: 64-bit integer literal value (or time literal)float
: 32-bit float literal valuedouble
: 64-bit float literal valuesys::Str
: null terminated string literalsys::Log
: see Logging- Array literals: see next section
Array Literal Defines
The define
keyword may be used to create constant
array literals. This allows you to declare readonly data lookup
tables that will be stored in scode. The following array literal
types are supported:
byte[]
short[]
int[]
long[]
float[]
double[]
Str[]
Array literals are declared using curly braces with a comma separator. The values inside an array literal must be literals themselves (they cannot be expressions). Examples:
define byte[] daysInMonths = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31} define Str[] weekdays = {"sun", "mon", "tue", "wed", "thu", "fri", "sat" }
Array literals are treated like const
structures and
are read-only. It is a compile time error to assign to a array
literal (or any define).
Inline Fields
A field with a non-primitive (i.e. object) type is normally a reference to
a sys::Obj
object. Inside the SVM, an object field is a
pointer to an object. For example on a 32-bit machine, an object field
would allocate 4 bytes for a pointer. The object itself resides elsewhere
in memory.
However, often we wish the field to contain an instance of the object.
This is done with the inline
keyword. Let's look at an example:
class Point { int x; int y } class Foo { Point a inline Point b }
In this example Foo.a
is a pointer field - it allocates just
enough space to store a pointer to a Point
instance (typically
4 bytes). However, Foo.b
actually allocates memory to store
the entire Point
instance (8 bytes to store two 32-bit ints).
Inline fields play an important role in the Sedona Framework's static memory management. They allow you to develop complex data structures where memory is laid out by the compiler. This makes it possible for tools to calculate ahead of time exactly how much memory a component requires, since they can assume the component will not be allocating any additional memory during runtime.
Inline fields can be static or instance based. Inline fields use the same syntax as reference fields. However an inline field is not assignable. You cannot point the reference to another instance since the entire instance is already embedded (you will get a compiler error if you try).
Property Fields
Fields may be annotated with the property
keyword
to promote the field into a Component property. Properties must
be instance fields on a subclass of sys::Component
.
See Component Properties
for more details.