Overview
Native methods are used to create Sedona APIs that bind to native code written in the C programming language. The following steps are used to create a native method:
- Native Id: Every native method is assigned a unique two
byte identifier in the kit's
kit.xml
file - Stub: Every native method is declared in the Sedona code
using the
native
modifier - Native Implementation: Native methods are implemented as functions in the C programming language
- Native Tables: At staging, function pointers to the native implementations are mapped into tables for dispatch by the SVM at runtime
Native Id
Every native method is assigned a two byte identifier used to dispatch a call to the proper C function. The first byte is the kitId and the second byte is the methodId. Native ids are expressed as "kitId::methodId".
Each kit that contains native methods should be assigned a unique kitId.
Technically kitIds don't need to be globally unique, but they must be unique
across all the kits that might be used together for a given platform. The
range of kitIds from 0 to 99 is reserved for core Sedona Framework kits. Third
parties should use kitIds from 100 to 255 (or contact the Sedona Framework
development team). The sys
kit itself is assigned the kitId of zero.
Any platform service kit
(i.e. a platform-specific kit containing a PlatformService
subclass) can be given a kitId of 1, since there will never be more than one such
kit loaded on a Sedona device at any given time.
Within a kit, every native method is assigned a unique methodId. Because the methodId is only a byte, there can be at most 255 native methods in a single kit.
The list of native ids for a kit is defined in the kit.xml
file using the following XML format:
<natives> <native qname="foo::Type1.method1" id="6::0" /> <native qname="foo::Type1.method2" id="6::1" /> <native qname="foo::Type2.method1" id="6::2" /> </natives>
The natives
element contains one or more native
elements for each native method in the kit. The native
element
contains two required attributes: qname
specifies the qualified
name of the native method and id
specifies the native id formatted
as "kitId::methodId". In this example, the kitId for kit foo
is 6,
and the native method methodIds are 0, 1, and 2.
Stubs
Native methods are declared like normal methods but without a
method body (just like abstract methods). Native methods must be flagged
with the native
keyword. Native methods cannot be
abstract
or virtual
. For example:
class Type2 { static native int add(int a, int b) static native void test(bool z, int i, float f) native float testf(int i, float f) }
The compiler will perform a series of checks upon the native ids
and native stubs when compiling source code into a kit file (in the
ResolveNatives
step). Unless errors are detected, the native
ids are written into the appropriate IR files of the kit. If any native
ids are modified, you must recompile from source.
Native Implementation
The SVM is stack based. Each item on the stack is called a Cell,
which is a union of int32_t
, float
, and
void*
. Unless you are running on a 64-bit processor, a
Cell is 32-bits wide. The definition of Cell in sedona.h
is:
typedef union { int32_t ival; // 32-bit signed int float fval; // 32-bit float void* aval; // address pointer } Cell;
Every native method must be implemented in C as a function that takes two arguments:
a SedonaVM_s
pointer and a Cell
pointer into the stack,
and returns a Cell
.
(Native methods that return a long
or a double
require
special handling, described in more detail below). The definition for SedonaVM_s is
in sedona.h
. The typedef for a native method pointer is:
typedef Cell (*NativeMethod)(struct SedonaVM_s* vm, Cell* params);
The method parameters are accessed from the stack via the Cell pointer params
.
You can manually extract the individual parameters using array indexing.
If the native method is not static, then parameter 0 is always the implicit
this
pointer.
It is important to note that all native method implementations return a Cell value even
when the Sedona signature for the method returns void
. You can use the
constant nullCell
to return from a method that returns void
.
Other predefined Cell constants are trueCell
, falseCell
,
zeroCell
, oneCell
, and negOneCell
.
An example implementation of the foo::Type2.add
method:
Cell foo_Type2_add(SedonaVM* vm, Cell* params) { int32_t a = params[0].ival; int32_t b = params[1].ival; Cell result; result.ival = a+b; return result }
An example implementation of the foo::Type2.test
method:
Cell foo_Type2_test(SedonaVM* vm, Cell* params) { int32_t z = params[0].ival; int32_t b = params[1].ival; float f = params[2].fval; printf("test %d %d %f\n", z, b, f); return nullCell; }
An example implementation of the (non-static) foo::Type2.testf
method:
Cell foo_Type2_testf(SedonaVM* vm, Cell* params) { void* this = params[0].aval; /* 'this' pointer is implicit first element of params[] */ int32_t b = params[1].ival; float f = params[2].fval; Cell result; result.fval = b*f; printf("test %d*%f=%f\n", b, f, result.fval); return result; }
Note in the examples above how each parameter is extracted using array indexing
and the union member name. Pointers (including strings) should use the aval
member,
floats
the fval
member, and all other primitives are
accessed using the ival
member. Note that a Sedona bool
maps into zero and non-zero for false
and true
respectively. Arrays of primitives are accessed like their C counterparts.
Native methods that pass or return long
or double
are a bit trickier. A single long
or double
value
requires two Cells to store the full 64-bits. To access a long
or double
function argument requires the use of pointer casting to access two consecutive
elements of the parameter array. A native method that returns a long
or double
should declare the return type to be int64_t
instead of Cell
. The following is an example - note how each long
parameter actually consumes two cells of the parameter list:
native static long addTwoLongs(long a, long b) int64_t foo_Type3_addTwoLongs(SedonaVM* vm, Cell* params) { int64_t a = *(int64_t*)(params+0); // param 0+1 int64_t b = *(int64_t*)(params+2); // param 2+3 return a+b; }
A summary of common mappings from Sedona to their C equivalents:
Sedona | C | Sedona | C | |
---|---|---|---|---|
bool | int32_t | bool[] | uint8_t* | |
byte | int32_t | byte[] | uint8_t* | |
short | int32_t | short[] | uint16_t* | |
int | int32_t | int[] | int32_t* | |
long | int64_t | long[] | int64_t* | |
float | float | float[] | float* | |
double | double | double[] | double* | |
Obj | void* | Obj[] | void** | |
Str | uint8_t* | Str[] | uint8_t** |
Note that strings can be used as a normal null terminated C string.
Refer to the Porting chapter for how to structure your native C code.
Native Tables
When the SVM is compiled, the SVM is bound to a lookup table
for all the native methods available. This lookup table is a two
level array of function pointers. The first level of the array
maps to the kitIds and the second level maps to the methodIds. For
example the function pointer for the native id of
"2::7" would be nativeTable[2][7]
.
The native lookup table is automatically generated as "nativetable.c"
when sedonac
is used to stage a VM.
Additional Issues
The existing native method facility provides low level hooks to bind Sedona Framework APIs into the native platform. However due to its low level nature it maps fairly closely to the stack architecture of the VM. This design has the major limitation that it only works well when accessing primitives off the stack. There is currently no safe mechanism to access individual fields of an Object within a native method, as you would need to know exactly how the compiler will layout the memory (even then it would be quite brittle). In the meantime the best practice is to pass only primitives (or arrays of primitives) as parameters.
Predefined Kit Ids
The following table shows some of the currently predefined native kit ids. All PlatformService kits use a native kit id of 1.
sys | 0 |
platform svcs | 1 |
inet | 2 |
serial | 3 |
basicio | 4 |
bacnet | 5 |
smbus | 6 |
spibus | 7 |
nrio | 8 |
datetimeStd | 9 |