A Sedona Framework platform is simply any device running an SVM. The platform is uniquely identified by the platformId property of the platform service running in the app on that device.
This section presents a high-level, step-by-step guide to creating a Sedona Framework platform for your own device. We will use the Win32 platform provided in the open source distribution as a case study in creating a new Sedona Framework platform.
- Step 1: Create a kit for your platform service
- Step 2: Implement PlatformService native methods
- Step 3: Create a platform definition file
- Step 4: Port the SVM
- Step 5: Build the SVM
- Step 6: Create a PAR file
- Step 7: SAX and Scode setup for your platform
Step 1: Create a kit for your platform service
Every app must have a sys::PlatformService
component
running in it. A platform service encapsulates the behavior of that
specific OS/Hardware platform. The sys::PlatformService
class itself is generic, so some key methods do nothing.
To implement a real Sedona platform, it must be subclassed so that
platform-specific behavior can be implemented.
The first step in porting Sedona to a new platform is the creation of
a PlatformService subclass for the platform.
As an example, the win32 platform service is defined in a kit called "platWin32" and
the kit definition file is in
sedona_home/platforms/src/generic/win32/kit.xml
Step 2: Implement PlatformService native methods
The base class sys::PlatformService
defines three native methods
that must be implemented for every platform.
They are called by PlatformService
as needed to populate
the corresponding properties.
doPlatformId()
: returns platform ID stringgetPlatVersion()
: returns platform version stringgetNativeMemAvailable()
: returns number of bytes of physical memory available
The open source includes win32 natives as an example, see
sedona_home/src/sys/native/win32
.
One of the most important properties on the platform
service is the platformId
property. This property uniquely
identifies your platform, and maps to a platform manifest stored in the
platform database. The native method doPlatformId()
provides
a means for Sedona to access this native property.
The native implementation of doPlatformId()
for the win32 platform is
#include "sedona.h" #include "sedonaPlatform.h" #include <windows.h> // Str PlatformService.doPlatformId() Cell sys_PlatformService_doPlatformId(SedonaVM* vm, Cell* params) { Cell result; result.aval = PLATFORM_ID; return result; }
The value of PLATFORM_ID
is defined in the header file sedonaPlatform.h
,
which is generated automatically from the platform definition XML file.
So the next step is to create one.
Step 3: Create a platform definition XML file
Please refer to the section on platform definition for an in depth discussion of this file and all its sections and attributes.
The platform definition for the win32 platform is located in
sedona_home/platforms/src/generic/win32/generic-win32.xml
.
(This file can be located anywhere, but the convention is to put it under
sedona_home/platforms/src/
.)
<sedonaPlatform vendor="Tridium" id="tridium-generic-win32-${sedona.env.version}" > <compile endian="little" blockSize="4" refSize="4" debug="true" test="true"> <!-- Native Kits --> <nativeKit depend="sys 1.0" /> <nativeKit depend="inet 1.0" /> <nativeKit depend="datetimeStd 1.0" /> <nativeKit depend="platWin32 1.0" /> <!-- Native Sources --> <nativeSource path="/src/vm" /> <nativeSource path="/src/sys/native" /> <nativeSource path="/src/sys/native/std" /> <nativeSource path="/src/sys/native/win32" /> <nativeSource path="/src/inet/native" /> <nativeSource path="/src/inet/native/std" /> <nativeSource path="/src/inet/native/sha1" /> <nativeSource path="/src/datetimeStd/native/std" /> <nativeSource path="/platforms/src/generic/win32/native" /> </compile> </sedonaPlatform>
There are a few things to note about this platform definition.
- It specifies the
id
attribute for the platform. Later, when we runsedonac
on this file to stage the source, it will generate the header filesedonaPlatform.h
based on this file. That header file will contain thePLATFORM_ID
definition required by the doPlatformId() native code. - The SVM created from this platform definition will only support
the native methods from the sys, inet, datetimeStd, and platWin32 kits because
those are the only kits included in
<nativeKit>
declarations. In order to support other kits with native methods, they will have to be added to the platform definition.
Step 4: Port the SVM
This process is already described in detail in the porting section. We specified in the platform definition file where all the native source code is located. If the native source file locations change at any time during the platform development process, the platform definition will need to be updated accordingly.
Refer to the win32 platform definition to see where all the native code for the win32 SVM resides.
Step 5: Build the SVM
Once the native source code is written and the platform definition file is
correct, we are ready to build the SVM.
As described in the staging
section, we use sedonac
to stage all native source files in one
directory. Then we use the appropriate native tool-chain to
actually build the SVM.
The open source distribution includes a makewinvm.py
script
that will build the win32 platform SVM. It runs sedonac
on the
generic-win32.xml platform definition file to stage all the source code for the
SVM, and then it compiles the source code into a binary. This is the same svm.exe
that appears in the bin/
directory of the open source distribution. To run
makewinvm.py
you must first have set up
your environment for Windows 32-bit development.
You must provide your own native tool-chain to accomplish the same tasks for a different platform.
Step 6: Create a PAR file for your platform
Refer to the section on PAR files for a more in-depth discussion on PAR files.
When we staged the native source by running sedonac
on the
platform definition file, it also created a .par/
directory
containing a valid platformManifest.xml file for the platform.
Therefore, all we need to do is zip up the contents
of that directory and use the platformdb.py script to install it in our platform database.
The makewinvm.py
script does the database installation step automatically
for the open source win32 platform.
If you issue the platformdb.py --list
command you should see output similar
to the following
sedona> platformdb.py --list tridium-generic-win32-1.0.46
This output indicates that the we have successfully installed the win32 platform
into the platform database. The toolchain steps you perform for another platform
will need to do the same thing for that platform.
You can use the platformdb -i <par file>
command to install a PAR file
into the platform database.
Note that the path within the platform database where the .par folder will be located
must match the platform ID exactly. For example, note that the win32 platform definition
file defines the platform ID as tridium-generic-win32-${sedona.env.version}
.
When we ran sedonac
on the platform definition file it substituted an actual
version number, so the resulting platform manifest file contains a specific definition, for
example tridium-generic-win32-1.2.29
.
Sedona would then expect to find the manifest file for this platform in the platform
database under
sedona_home/platforms/db/tridium/generic/win32/1.2.29/.par/
.
Step 7: SAX and Scode setup for your platform
To use your new platform service, you will need to create an application
(SAX) that uses your platform service. There is an example SAX file that uses
the Win32PlatformService at sedona_home/apps/platWin32.sax
.
You can use this file as a template and make the following modifications to use it
for your platform:
- In the
<schema>
section, remove the platWin32 kit and add the kit for your platform service. - In the
<app>
section there is a component called "plat". Change the type of that component from "platWin32::Win32PlatformService" to the type of your platform service.
After you have made these changes you can run sedonac
on your new SAX file
to create an binary application (SAB) that your SVM can run.
Finally, you will need to create a scode image corresponding to the kits in your
SAX. There is an example scode configuration file in
sedona_home/scode/platWin32.xml
.
You can use this file as a template and make the following modifications for your
platform:
- Modify the
<sedonaCode>
elements to match the settings for your device. For example, make sure the blockSize, refSize, endian, etc. are correct. - Remove the dependency on "platWin32 1.0" and add a dependency for the kit containing your platform service.
After you have made these changes you an run sedonac
on your new scode XML
file to produce an scode image that your SVM can run.